![]() I really hope it does, but the challenge was a little bit different.”Ĭole’s task involved creating an ecosystem that would have shaped the Metkayina clan’s entire way of life. We wanted to give the audience a brand-new experience and I think Avatar 2 does that. That divide and conquer works really well, but we each have our specialty and to expand either the organic world of Pandora or expand the RDA was a somewhat different challenge for each of us. I can be down in New Zealand where we shoot our live action for much longer than Dylan needs to be there. the human side, there’s more of an emphasis on live-action photography. “It’s actually just a good idea to divide the workload. “We have two people because a huge workload.” The Way of the Water was reportedly shot over the course of 3 years. My co-designer Dylan Cole is in charge of the organic side of things, meaning the planet, the Flora, the fauna, Na’vi architecture and a lot of their cultural elements.” You know, the nasty stuff, the bad guy stuff. I’m the art surface guy, so I handle the human elements all the technology. “It’s a heavily computer-generated film with fantastical elements but that’s the goal. The hope is when somebody watches a film, or the films, you feel like we found a place and went and shot there, which is quite a thing to achieve,” said Procter. “We definitely approach design in the sense of designing everything as if it were real at the end of the day. Therefore, Cole and Procter didn’t just design for movie two-they were designing across the whole metanarrative. There were two worlds in collision in this story: the human world, which is highly technological and highly recognizable to us, and the world of Pandora, the Na’vi, the creatures, the plants, everything. In standard movies, you have one production designer who manages everything that goes in front of the lens, but The Way of Water is far from standard. Pandora is a metaphor for Earth, which is why it was important to explore new biomes and new cultures based on Cameron’s love for our oceans.įor this feat, Cameron turned to Production Designer Dylan Cole to design everything relating to natural Pandora and the Na’vi, while Production Designer Ben Procter was charged with focusing on the environments, vehicles and weapons of the human characters. He reasoned that the moon, which orbits a gas-giant planet called Polyphemus in the Alpha Centauri-A star system, could contain a range of landscapes-just like Earth. Rather than create a host of new planets and moons, Cameron chose to continue to explore more of the moon Pandora itself with the Avatar sequels. The Koalition spoke to production designer Ben Procter, who was also a concept art director on Avatar, to unlock the secrets behind creating the world of Pandora, its oceans, wildlife and even things viewers didn’t get to see on camera. Whether fans are mystified and in awe of the Metkayina village, the beauty of the tulkuns or thrilled by the battle on a sinking sea vessel on the Pandora moon, production designer Ben Procter has turned Cameron’s Avatar: The Way of Water into a feast for the eyes that makes you wonder, ‘How did they create that?’ There, the Sullys must learn to navigate both the dangerous water and the uncomfortable dynamics of gaining acceptance from their new community. When unforeseen events displace them from their home, the Sullys travel across the vast reaches of the moon Pandora, ultimately fleeing to territory held by the Metkayina clan, who live in harmony with their surrounding oceans. Sam Worthington and Zoe Saldaña reprise their iconic roles, playing Jake Sully and Neytiri, now loving parents doing everything they can to keep their family together. ![]() Now, Avatar fans have stepped back into the world of Pandora with The Way of Water to explore the eastern seaboard where they are introduced to the Metkayina clan, located on Pandora’s reefs. Thirteen years ago, Academy Award-winner James Cameron introduced moviegoers to a world unlike any they’d ever seen with his breathtaking epic Avatar.
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